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	<title>Comments on: Flash Catalyst Presentation</title>
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	<link>http://scalenine.com/blog/2009/02/02/flash-catalyst-presentation/</link>
	<description>The latest about ScaleNine</description>
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		<title>By: Juan</title>
		<link>http://scalenine.com/blog/2009/02/02/flash-catalyst-presentation/comment-page-1/#comment-145083</link>
		<dc:creator>Juan</dc:creator>
		<pubDate>Tue, 03 Feb 2009 05:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://scalenine.com/blog/?p=299#comment-145083</guid>
		<description>Hi Ben,

Yeah, all that was generated during the workflow of bringing artwork into Flash Catalyst from Illustrator. A lot of what you see in there is &quot;duplicate code&quot; for graphics used by Illustrator to interpret the graphics and render them (I think). You could literally delete a bunch of the MXML at the bottom of the file and the file would work fine in Flex, but then Illustrator couldn&#039;t open it (I think). There may be a lot of ways the code that Catalyst generates will be optimized in the future, so we&#039;ll see.

As far as pros and cons go, I wonder if in many cases you won&#039;t even need to look at the skin MXML files, kind of like the way you would get PNGs or a SWC from a designer. The benefit over the PNGs and SWCs though is that you can go in and edit them and they aren&#039;t static. On the other side, it can be a lot of code to wade through to find what you want. I experienced this during the presentation. With all the generic ids I couldn&#039;t find the exact chunk of MXML I wanted to swap out. Then again, I was rushing :-)

I&#039;m withholding any hard judgements with the understanding that this is an early beta release of a 1.0 release of a &quot;whole new&quot; application. That said, I look forward to seeing how concerns like yours are addressed.

Juan</description>
		<content:encoded><![CDATA[<p>Hi Ben,</p>
<p>Yeah, all that was generated during the workflow of bringing artwork into Flash Catalyst from Illustrator. A lot of what you see in there is &#8220;duplicate code&#8221; for graphics used by Illustrator to interpret the graphics and render them (I think). You could literally delete a bunch of the MXML at the bottom of the file and the file would work fine in Flex, but then Illustrator couldn&#8217;t open it (I think). There may be a lot of ways the code that Catalyst generates will be optimized in the future, so we&#8217;ll see.</p>
<p>As far as pros and cons go, I wonder if in many cases you won&#8217;t even need to look at the skin MXML files, kind of like the way you would get PNGs or a SWC from a designer. The benefit over the PNGs and SWCs though is that you can go in and edit them and they aren&#8217;t static. On the other side, it can be a lot of code to wade through to find what you want. I experienced this during the presentation. With all the generic ids I couldn&#8217;t find the exact chunk of MXML I wanted to swap out. Then again, I was rushing <img src='http://scalenine.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>I&#8217;m withholding any hard judgements with the understanding that this is an early beta release of a 1.0 release of a &#8220;whole new&#8221; application. That said, I look forward to seeing how concerns like yours are addressed.</p>
<p>Juan</p>
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	<item>
		<title>By: Ben Clinkinbeard</title>
		<link>http://scalenine.com/blog/2009/02/02/flash-catalyst-presentation/comment-page-1/#comment-145075</link>
		<dc:creator>Ben Clinkinbeard</dc:creator>
		<pubDate>Tue, 03 Feb 2009 03:25:38 +0000</pubDate>
		<guid isPermaLink="false">http://scalenine.com/blog/?p=299#comment-145075</guid>
		<description>Holy crap man. No offense but that code turns my stomach. Is that really what Flash Catalyst generates for that little component/app? How is that easier or more maintainable than using graphics?</description>
		<content:encoded><![CDATA[<p>Holy crap man. No offense but that code turns my stomach. Is that really what Flash Catalyst generates for that little component/app? How is that easier or more maintainable than using graphics?</p>
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