More Details on Gumbo (Flex SDK)
Monday, July 14th, 2008
There’s more information starting to filter out about Gumbo, the next iteration of the Flex SDK. A lot of Flex developers were excited after seeing Ely Greenfield’s presentation at MAX last year and it’s great to see things starting to take shape. There’s a lot of change under way and I’m sure the Flex and Thermo teams are moving ahead full steam with an eye on this year’s MAX Conference.
Of course, the things I’m most interested in are the ways they’re improving designer/developer workflows. As I mentioned previously, there’s a lot of stuff that has to happen to make that collaboration smooth. Here’s a few things that caught my eye:
FXG
FXG is the graphics markup that will allow you to compose graphics for things like skins and visual displays. This is similar in concept to Degrafa, but with more focus on Thermo and the capabilities of Flash Player 10.
Skin Parts, States and More
All these features surround the new approach to creating components in Flex 4. With skins being separate you’ll be able to do a lot of wild stuff without feeling the current constraints you may be experiencing in Flex 3. Things are going to get a lot easier.
Advanced Animations
A lot of designers and developers I’ve spoken with have had issues working with Effects and Transitions in current versions of Flex. Animations are being reworked to be more versatile and support both component and non-component objects like FXG, colors, etc. I definitely like the sound of “intelligent” and “blended” effects.
New Text Elements
I use HTML text a lot in applications to support styled and dynamic text. It’s great to see additional support coming for <div>, <span>, etc.
This is all really great stuff to read and I can’t wait to see it come across in code. I’m also looking to see how this all integrates with Thermo. For more information, check out Deepa Subramaniam’s post with a round-up of links.


